Bad Guy Mystery Tools
Short planners you can open between rematches without rereading a full role essay.
Guides teach. Tools decide. This hub holds the two pages meant to stay open on a second monitor or a parent phone while a 15-player lobby counts down: the perk planner and the round checklist. They do not replace how to play. They compress it.
Perk planner
Open it when you have enough Candy to buy something and the crate UI is blinking. The planner maps Peekaboo, Sugar Rush, and Snitch to Good Guy, Protector, and Bad Guy. It assumes the durations on the perk tier list. It will not tell you to buy Dual Wield. That argument lives on gamepasses.
Round checklist
Open it when you keep dying in the first fifteen seconds. The list is the same every match on purpose. Read the card, leave spawn, hide the gun or the throw, listen for the slap, click the perk you actually own. If you need the why, the Roles Hub and the three how-to guides are one click away.
What these tools are not
They are not an aim trainer. They are not a code generator. They are not a script GUI. The Codes Hub and Scripts Hub stay in their own categories so a planner never quietly becomes a cheat pitch.
They are also not map radars. Public notes do not publish a stable named map list, so we will not invent one. Hiding advice stays spatial and audio-based.
How to use them in a session
- Before the first match, skim the checklist.
- After two losses, open the role how-to that matches the card you keep drawing.
- When Candy hits a shop threshold, open the planner and buy one perk.
- Only then look at items.
If a future update adds a fourth perk or a new pass, the changelog will say so and both tools will gain a line. Until then, keep this hub bookmarked next to the Guides Hub. The playground lobby is loud. These pages are quiet on purpose.
Keep them next to the shop, not instead of a role page
A planner cannot teach you why a brick misses. A checklist cannot teach you why a Protector waits. After you use a tool twice, open the matching role essay and stay there for a night. Tools are for the countdown. Guides are for the week. Mixing those jobs is how this hub would turn into another pile of tips that nobody finishes.
Frequently Asked Questions
Quick answers to the most common questions.
Which tool should I open first?
The round checklist if you die early. The perk planner if you are about to spend Candy.
Do the tools work on mobile?
Yes. They are pages, not downloads. Pin them in the browser.
Will you add a candy calculator?
Only if dyingblu publishes stable payout numbers. Until then, play rounds.
Are these official dyingblu tools?
No. This is a fan wiki. The official place is linked on the Links Hub.